Top 10k strings from 16-48 Magazine - Issue 02 (1983)(16-48 Tape Magazine).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

Back to the directory listing

   8 8888888888888888888888888888888888888888888888888888888888888888
   6 Magnetic Magazines Ltd.*6\$:
   5 ;"                                ":
   4 z$="09020203STOP THE TAPE":
   4 ]MAGNETIC MAGAZINES 83:H\
   4 @@@@@@@@@@@@@
   4 @@@@@@@@@@
   4 ;"Press any key":
   4 ;"PRESS ANY KEY"
   4 "pictures"
   3 z$="10020203STOP THE TAPE":
   3 MAGNETIC MAGAZINES :
   3 ;"Run the tape.":
   3 "flashcode"
   3 "ROMtoRAM"
   3 "PRINTBIG"
   2 z$="10020203RUN THE TAPE":
   2 z$="10000305"+
   2 pictures  \
   2 o(n)=s(n):
   2 l(n),c(n);b$(n,
   2 a$(n)=a$(n,2
   2 SCRIPT DESIGNER
   2 Please stop the tape.
   2 PIC8      
   2 B.C.THORNE APRIL 1983*S\
   2 @@PPPPP@@@@
   2 @@@@@@PP@@@@@@@
   2 @@@@@@@PPPPP@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@
   2 @@@@@@@@@@@@
   2 @@@@@@@@@@@
   2 ;"to load some code."
   2 ;"Press ";
   2 ;"Let the tape run";
   2 ;"AMPLIFIER"
   2 ;"             "
   2 ;"              ";
   2 16/48Noise
   2 16/48 script
   2 ,c;"              ";
   2 ,c(n);b$(n,6
   2 ((prog+474
   2 "alphabet"
   2 "16/48TYPE"
   2 "16/48TITLE"
   2 "16/48NEWS2"
   2 "16/48LOAD2"
   2 "16/48LOAD1"
   2 "16/48D&G2"
   2  to move on."
   2  1983 MAGNETIC MAGAZINES LTD.!
   2              88         
   1 ~B.C.THORNE APRIL 1983:H\
   1 zzoom     
   1 z=(X*X+imp*imp)^.5
   1 z$="llccnnnnBYE":
   1 z$="ll130201AND ":
   1 z$="ll020302GREEN MEN":
   1 z$="ll000402DUNGEONS":
   1 z$="Viewpoint is a  similar program to Emsoft's 16K program.Verticesare entered to atable and diagrams can be rotated about any axis. Alas there is no control over size as all figures are automatically   scaled to about this.":
   1 z$="VU3D is yet another example of  competent, professional programming from Psion. They say it took3 programmers 8 months to write.3D objects are drawn as a series of cross sections with a very smooth   moving cursor.":
   1 z$="The program is  friendly enough,but of limited  scope.   Available from A.C.S.  7 Lidgett Crescent, Roundhay,   Leeds. LS8 1HN  for 6.50 inc P&P.":
   1 z$="The final wire  frame figure canthen be manipulated as in the   last 2 programs.In addition you can zoom in or  out of your creation,remove hidden lines or get impressive shading. Check your Sinclair catalogue now!":
   1 z$="BIGPRINT":
   1 z$="18070202PIRATE...":
   1 z$="18020201Smugglers Cove":
   1 z$="18010202THEN READ ON....":
   1 z$="14090307It..":
   1 z$="14010102KEEP HAVING TO PULL THE PLUG??":
   1 z$="14000406ISSUE 2":
   1 z$="14000202...and all":
   1 z$="13080502short":
   1 z$="12130202to":
   1 z$="12050505"+
   1 z$="12030708BYE!":
   1 z$="12000404VAMPIRE":
   1 z$="11020404VAMPIRE"
   1 z$="11010102CAN'T FIND THAT TREASURE?":
   1 z$="10030204STOP THE TAPE":
   1 z$="10030203STOP THE TAPE":
   1 z$="10030203RUN THE TAPE":
   1 z$="10020203Run the tape":
   1 z$="10020102Please leave tape running":
   1 z$="10000302Killed by":
   1 z$="10000204Killed by ghost":
   1 z$="10000202let the tape run":
   1 z$="08010303you score":
   1 z$="08010102STUCK IN A DUNGEON?":
   1 z$="07040202HOBBIT HINTS":
   1 z$="070303056x3=":
   1 z$="07020407Cracked":
   1 z$="07020404WELCOME":
   1 z$="07000215TALL":
   1 z$="06120102VIEWPOINT by A.C.S.":
   1 z$="06100202Please":
   1 z$="06030302WE MOVED":
   1 z$="05090203PLEASE":
   1 z$="04120102VU3D by PSION":
   1 z$="04040202Welcomes you":
   1 z$="04000204REVIEW":
   1 z$="03000310HI ROGER !":
   1 z$="02030102""3D Graphics"" by Emsoft":
   1 z$="02020406Vampire":
   1 z$="02000202CHARACTER SET...":
   1 z$="01040201instructions":
   1 z$="00140201OF":
   1 z$="00100201SAVE":
   1 z$="00090306I've":
   1 z$="00080202MENU":
   1 z$="0006040416/48":
   1 z$="0005040416/48":
   1 z$="00050203Score sheet":
   1 z$="00040403TABLES":
   1 z$="0002020216/48 Reviews":
   1 z$="00010305NEXT MONTH":
   1 z$="00000805NEWS":
   1 z$="0000060516 48":
   1 z$="0000"+x$+"07"+n$:
   1 z$="#With the 48K version there is a facility to store 15 versions of the figure and then display them in quick succession like this":
   1 z$="#There is a 3rd program to allow 48K'ers to interface with DK'tronics light pen or RD Laboratories digital tracer (both reviewed last month).#3D ""Graphics"" is available from EMSOFT 37 Lennox Drive, Wakefield W.Yorks for `5.95+50p for p&p."
   1 z$="#The figure is built up by entering the co-ordinates of each vertex (corner) into a table.":
   1 z$="#The Table looks like this.$       X  Y@@Z@@L1@@L2$POINT$    1  30 10@10@@2@@@4$    2  etc.etc..$This means point 1 is at 30,10,10 and joins to points 2 and 4."
   1 z$="""3D Graphics"" produces wire frame figures which are displayed with a simulated perspective and which can be rotated about their X,Y and Z axes. The figures can also be magnified or reduced.":
   1 z$;") ";COLUMN
   1 z$);" ) ";Hmag
   1 yy=y+v*t-t*t
   1 x1,y1;" ":
   1 w1=w-(w>y)+(w<y)
   1 vampire   M
   1 v1=v-(v>x)+(x>v):
   1 show/change PARAMETERS
   1 sc=sc+(i=1
   1 s(n)=s(n)+10
   1 s for a short time":
   1 restart point.
   1 recall screen
   1 reVU3D    
   1 random start select
   1 print neww att
   1 plot i and Vo
   1 p$="1122334455667722744":
   1 p$="111222333444555666444":
   1 p$(n)=p$(c)
   1 oldl,oldc;
   1 n=(r$="x")+2
   1 move & adjust
   1 m$="You will need the ladder at    the waterfall,but first-       examine the gravel.":
   1 m$="You will find a torch in the   dimly lit cavern. Remember to  light it!!!":
   1 m$="Yes you do need the Monster    Munchies, and no you can't     get them down the pothole.     Float the Lifebelt in the      stream.":
   1 m$="This month I've been spending some entertaining late nights  with the mind of Quicksilva's  John Keneally in the form of   his graphic-text adventure":
   1 m$="There are 65 objects, and 27   locations which are displayed  instantly on arrival.          Locations are well mapped,     making the game both dynamic   and intriguing. Response times are fast and the vocabulary    reasonable, though somtimes    finicky. In all, a well        planned adventure with a nice  sense of humour....":
   1 m$="The cat will keep them at bay.The cat will follow you, If    you posses the fish from the   collapsed tunnel.":
   1 m$="Tether the Donkey to the       harness and throw the carrots":
   1 m$="It is an historical adventure,with you taking the guise of   the Royal Duchy's top agent,   searching a system of caves    that are suspected of holding  the fabled treasure of         infamous Black Beard the":
   1 m$="If you have discovered any    solutions, interesting short   cuts or bugs in any adventure  game then drop us a line at    16/48. We will send you `5 if  we publish your contribution.  Send us your problems and we   will do our best to save you   from death, destruction and an over heated Spectrum":
   1 m$="If you already own Smugglers  Cove and need some help just   ENTER the date of the coin     that appears on it's inlay     card and a menu of some key    locations will be revealed.    Then just select the option    where you need the help and    the solution will be divulged.  EVERYONE ELSE, JUST PRESS      ENTER!":
   1 m$="Ask Thorin to open the window and carry you through it!      Simple!! The reason Thorin can do this and Bilbo can't is     that Dwarfs are taller and     stronger than Hobbits.":
   1 m$="Acid attacks metal.":
   1 m$=" If you have reached the Wine cellar and you still don't     posess the ring start again!   It is possible to continue but not advisable. The ring is     with Gollum in the Goblins'    tunnels, a place where         everyone has trouble. This     month we show you how to       handle your escape from the    Gobblins' dungeon. Do you want to see the solution?                    Press Y or N":
   1 letter    
   1 last line to erase
   1 l=l+(k$="6")-(k$="7")
   1 l,c;z$(n):
   1 l,c;m$(p):
   1 l(n),c(n);f$(n,
   1 jugular   X
   1 instructions
   1 input paramaters
   1 initial display
   1 initial balistae
   1 hit something
   1 hit ground
   1 flashcode 
   1 flash     
   1 erase old *.Print new *
   1 e$="                                ":
   1 dy=(ny-y)/16
   1 draw circuit
   1 draw character space box
   1 display values
   1 display table.
   1 designer  
   1 define ballistae
   1 change current values
   1 calcuate current space values
   1 c=c+(k$="8")-(k$="5")
   1 c(n)=c(n)+(c(n)<(7
   1 ballista  
   1 b=(x-i-p*8
   1 attack    
   1 at=at+(f/3
   1 amplify   ,
   1 addresses for RANDOMIZE USR noises; 23770, 23773, 23776 23779, 23782, 23785, 23788,    23791, 23794, 23797,            Please note this routine will   not work if a microdrive is used
   1 a$="& between character spaces."
   1 ]B.C.THORNE APRIL 1983:H\
   1 ZZOOM.......John Gibson's game from IMAGINE certainly doesn't lack action. With you in your Ground Skimmer against the combined might of an enemy army, navy and air force.# There is little time for strategy or concern for the fate of the hundreds of refugees who get caught from both sides. Your aim may be to protect these victims but they invariably end up as your cannon fodder.# You are confronted with enemies ranging from bombers to submarines, all carrying deadly 'exotron' missiles. The graphics are superb, with even the drifting clouds exhibiting parallax.# ZZOOM is an excellent piece of programming and very playable. Only the ethics are questionable.                                     x 
   1 ZMSTILL   <
   1 Z$="01030405M.Code?":
   1 Z$="00000404CONGRATS":
   1 Z$="00000202If you like this":
   1 WHO HIT WHAT
   1 Vo=Vs-Ic*Rl
   1 UUTDEUTDDDDDDn
   1 UUTDEDDDDn
   1 UUDDUUDDDDDDDF
   1 UUDDUTDDDF
   1 UTDEUTDDDDn
   1 UDDUUDDDDDF
   1 The subroutine at line      9900 needs 5 variables.    
   1 TABLES    
   1 Store symbol.
   1 Stay inside the box.
   1 Set pixel to paper.
   1 Set pixel to ink.
   1 Set all pixels to paper.
   1 START GHOST
   1 Routine for each letter
   1 RUN THE TAPE
   1 ROMtoRAM  
   1 ROCK      o
   1 Put * at corner.
   1 Press any key.
   1 Please let the tape run.
   1 PRINTBIG  k
   1 NEXT      v
   1 Move to new position.
   1 Main-Side2
   1 Main-Side1
   1 MOVE VAMPIRE
   1 MOVE GHOST
   1 MAIN ROUTINE
   1 London W4 4PH.
   1 LINE=LINE-1
   1 KILLED BY GHOST
   1 KILLED BY DRAC
   1 In;In;"uA"
   1 If you enjoyed 16/48. Why not   take out a subscription at our  special rates?(See inlay card)  "
   1 INSTRUCTIONS
   1 Editors insert
   1 END OF GAME
   1 Competition2
   1 Competition1
   1 CheetahAdvert
   1 Ch.Ad.    
   1 COLUMN=COLUMN+1
   1 CHANGE ATTR
   1 BIGPRINT  
   1 ANTS      )
   1 ANT ATTACK......Sandy White's game from QUICKSILVER is probably the first non sexist, all action computer game. You simply choose your gender and become the hero!# You then enter one of the most impressive and deadly cities that I have ever seen on a micro.# YOUR TASK.....to search for your missing partner and lead her/him to safety.# YOUR PROBLEM........hoardes of revolting, giant ANTS.# YOUR CHANCES.........are very slim.# When I first saw the city I was impressed.# When I started to move about I was very impressed.# When I found that I could switch instantly between 4 viewpoints my jaw dropped.#  A highly recommended, polished piece of software. Don't play it just before bed.(Cert P.G.!) : 
   1 ;e$;e$;e$;e$;e$;e$
   1 ;e$;e$;e$;e$;e$
   1 ;e$;e$;e$;e$
   1 ;'';" The machine code (107 bytes of  code stored just below 
   1 ;"| HIGH SCORE ";hs
   1 ;"to a machine code routine which lets you print..."
   1 ;"this space     Current values";';"i";
   1 ;"stop the tape":
   1 ;"score =";s
   1 ;"resistor"
   1 ;"press new ";a$(n);" value."
   1 ;"press any key":
   1 ;"press any key"
   1 ;"press ENTER to start."
   1 ;"nopqrstuvwxyz"
   1 ;"as fast as you can."
   1 ;"and you missed issue 1. Then..";
   1 ;"abcdefghijklm"
   1 ;"a=another symbol."
   1 ;"You scored ";
   1 ;"You must type in the answer"
   1 ;"You do not have a key FIND IT ! ";e$:
   1 ;"You cannot kill a vampire if youhave no hammer and stake!":
   1 ;"You can be tested in three ways."
   1 ;"You are lucky you had the cross last time.  This time you die.  ":
   1 ;"Well this has been INTERFACING  season for Spectrum owners.";'';" Here at 16/48 we finally got    review copies of Interface 1    a microdrive and Interface 2.";'';" Both remarkable devices.":
   1 ;"WINNER":
   1 ;"Vs=";Vs;"V"
   1 ;"Vin=";Vn;"mV"
   1 ;"Type your name and then"
   1 ;"Turn over and play side 2.":
   1 ;"To use it, CLEAR ";31720
   1 ;"This program will simulate the"
   1 ;"This letter was sent in by      Michael Silve of Stoke          Newington. He gets `5 and my    congratulations. Lets have some more, and please feel free to   criticise. We really do want to know what you want.";''';"        Roger Swift(handwriting script in a future issue)":
   1 ;"The microdrive will eventually  become very popular and to this end we have programmed most of  the items in this issue so that they will run if saved on       cartridge.";';" Opening streams does use up     memory, so that if a program    only just squeezes into 16K     then we have had to give in.";';" Sorry about that.":
   1 ;"The microdrive is almost        everything you could expect     except AVAILABLE! Please don't  write to us on cartridge yet    because we had to send ours     back.";'';" For any serious user the        microdrive is going to be a     must. At last some relief from  the tyrrany of the tape         recorder.":
   1 ;"The Next issue of 16/48 will    be available from 12th Jan 84   from branches of W.H.Smith      John Menzies and leading        newsagents."''" But for now...":
   1 ;"TRANSISTOR"
   1 ;"THIRD HIT":
   1 ;"TAPE 02  DEC 83-JAN 84  SIDE 1"
   1 ;"Stop the tape.":
   1 ;"Start Tape..."
   1 ;"Sorry but this is one program   which you cannot RUN from the   middle. If you are in the middleof the zzoom review GOTO 2000   and playing the tape might work.Otherwise rewind and load again.":
   1 ;"See you next year.  Press E to  EXIT.Any other key will run thislast program again." 
   1 ;"STOP THE TAPE":
   1 ;"STOP TAPE";
   1 ;"START THE TAPE":
   1 ;"SINGLE STAGE"
   1 ;"SIMULATION"
   1 ;"SIDE 2 LOADING"
   1 ;"SIDE 1 LOADING"
   1 ;"SCORE=";s(m):
   1 ;"SCORE ";
   1 ;"SAVE ""16/48TYPE""
   1 ;"Rl=";Rl;"k
   1 ;"Rin=";imp;"
   1 ;"Rf=";Rf;"k
   1 ;"Rewind and play to verify.":
   1 ;"Rewind and play for automatic   verification.":
   1 ;"Resistor"
   1 ;"RUN THE TAPE":
   1 ;"RUN THE TAPE"
   1 ;"Q score = ";q;" "
   1 ;"Press any key.":
   1 ;"Press any key"
   1 ;"Press any key to run"
   1 ;"Press any key to load VAMPIRE."
   1 ;"Press any key to continue."
   1 ;"Press any key for menu."
   1 ;"Press R to read again.";
   1 ;"Press L to load ballista."
   1 ;"Press Enter..."
   1 ;"Press 1,2 or 3."
   1 ;"Please stop the tape.":
   1 ;"Please run the tape.":
   1 ;"Please press any key":
   1 ;"POWER ";q(2
   1 ;"POWER ";q(1
   1 ;"POKE 23606,0:
   1 ;"Output":
   1 ;"O.K. ";c$;'''"  press any key to go." 
   1 ;"Now play the tape for the second3D game review in this program.":
   1 ;"Next time you will only see the 
   1 ;"NOPQRSTUVWXYZ"
   1 ;"Move * with cursor controls."
   1 ;"Low score  ";ls
   1 ;"Let the tape run.":
   1 ;"LOTS MORE PLEASE !!!"'''"In future issues keep up the    machine code routines but can   you not stick them away in REM  statements ?"'':
   1 ;"LEAVE TAPE RUNNING"'"       TO LOAD CODE":
   1 ;"Interface 2 opens up the world  of Joysticks and cartridge      games.";'';" It poses two problems;";'';" 1  Who wants to pay `14.95 for     a game already out on a         `4.95 cassette?";';" 2  How often can you wrench a      Rom cartridge in or out of      a PCB edge socket before        something gives?";'';" Maybe there are answers.":
   1 ;"Input current = ";In;"uA"
   1 ;"If you want to change one press"
   1 ;"INPUT PARAMETERS"
   1 ;"I have one quibble with the     Joystick port arrangement. Why  make life difficult by using    the 4 bits of joystick 1's port in the opposite order to the    to Joystick 2's port? It means  we all have to write completely different routines for each     stick.";'';" Knights move in mysterious      ways.":
   1 ;"High score ";hs
   1 ;"HELLO HUMAN":
   1 ;"Feedback"
   1 ;"F=";f;"Hz"
   1 ;"ELEVATION ";f(2
   1 ;"Do you want to save the script  now?    Press Y or N.           "
   1 ;"Competition 1.";'';" Use this little program to      produce a new screen for us to  use in ""16/48LOAD1"".";'';" Please send in your entries on  tape by 31st Jan 83 so that we  can use them for the 4th or 5th issue. The best two entries     will also win.......";'';"  1st prize  an INTERFACE 2, a               cartridge and TWO               joysticks!           2nd prize  ditto without the               joysticks.";'';" Have fun and good luck."
   1 ;"Coming up next issue......"
   1 ;"Change ink, paper, flash, bright or 
   1 ;"CONGRATULATIONS !!!!"''"Hello 16/48. Lots of useful     stuff on issue one. Pity you    didn't say more about the Big   Character routine hidden away   in the REM statement but I      suspect that's in store for the November issue. 
   1 ;"COMPETITION MENU"
   1 ;"CIRCUIT PARAMETERS"
   1 ;"CHEETAH";
   1 ;"C=";C;"uF"
   1 ;"BYE FOR NOW..."
   1 ;"BYE BYE"
   1 ;"Almost finished. Press any key  for for our final item.":
   1 ;"All the offers from issue 1     still hold. If you could not    get issue 1 then please send    letters, problems, or ideas to  
   1 ;"ABCDEFGHIJKLM"
   1 ;"<>=+-.,*/?`:"
   1 ;"16/48 Issue 2.";
   1 ;"1234567890"
   1 ;"...just one times table which       you choose."
   1 ;"...all tables up to a number        you choose."
   1 ;"...all tables up to 12."
   1 ;"!@#$%&'()_"
   1 ;" to finish."
   1 ;" to finish"
   1 ;" to change values."
   1 ;" and then LOAD ""alphabet"" CODE ";ram;",768 ."
   1 ;" Use keys 
   1 ;" Transistor gain";
   1 ;" To win an INTERFACE 2, a games  cartridge and a joystick. Send  your script (on tape) to us by  31st Jan 84. 2nd prize is the   same but without the joystick.          Happy ""fonting""."
   1 ;" To save and verify this whole   program and the machine code    simply BREAK and GOTO 9999.";'';" To save the essentials you will need to erase lines 11 to 8500  leaving the essential routine   at line 9900 and the helpful    REM statement at line 1."
   1 ;" Supply voltage";
   1 ;" Signal frequency";
   1 ;" Load resistor";
   1 ;" KEEP THE TAPE RUNNING ":
   1 ;" Input signal";
   1 ;" Input impedance";
   1 ;" Input current";
   1 ;" Input capacitance";
   1 ;" Feedback resistor";
   1 ;" 16/48   DEC 83/JAN 84  Tape 02 "
   1 ;" 16/48   DEC 83.JAN 84  TAPE 02 "
   1 ;"  to see circuit diagram."
   1 ;"  to redraw graph."
   1 ;"  to move on."
   1 ;"  to change input."
   1 ;"  to change components."
   1 ;"  ON THE TAPE    THIS MONTH     "
   1 ;"   YOU HAVE KILLED YOUR     
   1 ;"         RUN THE TAPE           ":
   1 ;"          Dept. CAS                 CHEETAH MARKETING LTD.             24, RAY STREET,                   LONDON EC1.                                                  Tel. 01 278 6954"
   1 ;"              ":
   1 ;"                "    
   1 ;"                    ":
   1 ;"                       ":
   1 ;"                              ":
   1 ;"                                                               ";
   1 ;"                                                               "
   1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 8888888888888888888888888888
   1 3dEmrev   
   1 3DGrev2   
   1 3333+i*Rf)/(h*Rl+Rf)
   1 24179,768     ";
   1 21) ";LINE
   1 16/48TITLEs
   1 16/48NEWS2R
   1 16/48LOAD2
   1 16/48LOAD1
   1 16/48D&G2 b
   1 16/48 magazine,
   1 16/48 bigprint Tape 02
   1 16/48 COMPETITION 2
   1 10 Barley Mow Passage,
   1 000000000000
   1 -n);"     "
   1 -line;" ) ";Vmag
   1 ,c(n);f$(n,6
   1 +t,i*25000
   1 *oldl+oldc)
   1 *l+c,attri:
   1 *(r$="c")+3
   1 *(r$="b")+4
   1 )="paper":
   1 )="bright":
   1 )="VORTEX.......Not all black holes are bad news, just most of them........."
   1 )="VAMPIRE..........you will have to be quick to find the tools and catch him before dark............."
   1 )="SPIDER........Can you trap the Spectrum spider before it traps you?......."
   1 )="SCROLLING.....Machine code for pixel by pixel screen movement..........."
   1 )="REVIEWS.........We look at 3D graphics aids and 3D games in this months double ration......"
   1 )="PLUS.........A program to define your own script, TWO competitions and LOADs more..............."
   1 )="ELEMENTS......learn the elements and their symbols......................"
   1 )="COMPETITION.....this time a chance for the less artistic hacker........."
   1 )="BIGPRINT........This fast machine code routine gives you any magnification you want.............."
   1 )="BALLISTA........An ancient artillery game for two players with realistic trajectories.........."
   1 )="AND MAYBE.....Instalment 1 of a new serialised adventure game!.........."
   1 )="AMPLIFY.....AND TABLES.....Two educational programs in basic electronics and arithmetic............"
   1 );';"ELEVATION ";f(1
   1 );" and then POKE 23607,";
   1 );"                ";:
   1 )."'"There will be hints to help you at the bottom of the screen."
   1 )*(r$="p")-(p>1
   1 )*(r$="l")
   1 )*(r$="8")-(c>0
   1 )*(r$="7")-5
   1 )*(r$="7")
   1 )*(r$="6")-(l>0
   1 )*(r$="6")
   1 )*(r$="5")
   1 )))*(r$="8")-(c(n)>(0
   1 )))*(r$="5")
   1 )";'';" press 
   1 ) youwill be slowed down."
   1 ) in a haunted house to kill the  vampire in his coffin (
   1 (x1,y1)=63
   1 (v1,w1)=32
   1 (You must be    clairevoyant. Ed.)
   1 ''"With reference to your editorialI've been busy putting bytes to tape and on the other side of   this cassette is a program you  may wish to consider for 16/48.":
   1 ''"Michael Silve"'"London,N16":
   1 ''"It's a utility program which    produces a 3D bar-graph and willrun on a 16K machine."
   1 "transistor amplifier."
   1 "s=SAVE instructions."
   1 "s","255","255","255","231","231","255","255","255"
   1 "rewind and play to verify."
   1 "q","0","0","192","240","56","60","126","255"
   1 "p","0","0","0","0","0","0","96","240"
   1 "o","0","24","60","126","126","60","24","0"
   1 "n","64","96","99","63","30","0","0","0"
   1 "m=move on to next item."
   1 "m","60","252","252","16","8","4","2","1"
   1 "l","0","0","3","31","252","252","126","255"
   1 "k","24","60","126","60","91","103","60","24"
   1 "j","2","2","134","252","120","0","0","0"
   1 "i","0","0","3","15","28","60","126","255"
   1 "h","0","0","0","0","0","0","6","15"
   1 "g","0","1","129","34","61","252","61","222"
   1 "f","24","60","126","60","154","230","60","24"
   1 "e","0","0","192","248","63","63","126","255"
   1 "diagram."
   1 "designer":
   1 "designer"
   1 "d","60","63","63","8","16","32","64","128"
   1 "c","0","0","68","80","140","86","42","120"
   1 "behaviour of a single stage "
   1 "ballista":
   1 "ballista"
   1 "b","0","0","48","121","124","59","19","3"
   1 "any key ";
   1 "a","255","255","255","255","126","126","60","24"
   1 "You have to find 4 tools (
   1 "Whilst on the subject of machinecode,do you know of a routine   that gives a spiral CLS, in a   clockwise or anti-clockwise     direction to a specified        attribute ? If yes, howz about  printing (?) it in 16/48."
   1 "Well, enough from me for now."''"My best wishes for future issues"''"Press any key and I'll NEW this stuff.":
   1 "Verify O.K. Press any key.":
   1 "Type your number and ENTER. ";
   1 "Type new voltage and ENTER ";Vs:
   1 "Type new resistance and ENTER ";Rl:
   1 "Type new resistance and ENTER ";Rf:
   1 "Type new gain and ENTER ";h:
   1 "Type new current and ENTER ";In:
   1 "Try to hit the other ballista   10 times."
   1 "To reload you should CLEAR ";ram-1
   1 "This program will ask you a     question."
   1 "This is a game for two players."
   1 "Then it should work."
   1 "Then POKE 23606,";ram-256
   1 "Script saved and verified."
   1 "Save verified."
   1 "Rewind and play to verify.":
   1 "Return to this script with";
   1 "Program will now SAVE ""alphabet"" 
   1 "Press enter...."
   1 "Press any key to see the circuit"
   1 "Press 0 to erase."
   1 "Press ""p"" to fix blob."
   1 "Press ""f"" when symbol is ready."
   1 "Press ""e"" to escape."
   1 "Play tape to verify":
   1 "POKE 23606,233:POKE 23607,";122
   1 "Oh, I nearly forgot, keep an eyeout for the CHEETAH LIGHT PEN."
   1 "LOAD ""16/48TYPE""
   1 "It is now light, it is safe for  you to carry on searching      ":
   1 "It is DARK. The vampire is awakeBE VERY CAREFUL                 ":
   1 "If you disturb the ghost (
   1 "If it gets dark you must avoid  the vampire (
   1 "I know this is handy but what   happens when one gets two Line 0routines one wishes to use      together (eg 'Soundfx' and the  Big Print routine) or when a    Microdrive is in place ?"
   1 "Enter R to rerun, anything to   load next program...";a$
   1 "ENTER vertical magnification.   (Maximum ";22
   1 "ENTER new signal strength.";Vn:
   1 "ENTER new impedance.";imp:
   1 "ENTER new frequency.";f:
   1 "ENTER new capacitance.";C:
   1 "ENTER name of screen. ";s$
   1 "ENTER message ";z$
   1 "ENTER line number(0
   1 "ENTER key to be defined.";n$
   1 "ENTER horizontal magnification. (Maximum ";
   1 "ENTER column (0 to ";32
   1 "Date of coin  ";
   1 "But as you can see........":
   1 "BIGPRINT":
   1 "BIGPRINT"
   1 ";ram;",768"
   1 ";';" We will pay `5 for anything we  publish and `50 if you can      send us an original program     which we can feature.";';" Meanwhile enjoy the rest of the tape....":
   1 "'"Keys"'"1-3 move left"'"4 or 5 right"'"Y-P up"'"H-L down"
   1 ""a"") can be loaded into any other    space as long as you remember   to change line 9907 to point    to the new location."
   1 " When you are happy you can save as instructed."
   1 " This program starts by copying  the character set in ROM into   the RAM just under the user     defined graphics."
   1 " It uses the RAM set from then   on. (If you get into trouble    you can GOSUB 6000 to get the   ROM set back, GOSUB 6500 gets   the RAM set.)"
   1 "    There now-don't you feel    better?  Full instructions and  guarantee supplied. Delivery    normally executed in 14 days."
   1 "    Oh No!! Don't tell me your  computer can't talk to you.     Where have you been during all  this technological development?"
   1 "    Of course you could easily  buy a CHEETAH 32K Rampack which simply plugs into the user port at the rear of the computer at  `39.95 inc. VAT and P+P."
   1 "    I know you don't want to    wait months (years?!) for a     Sinclair upgrade and you know   that to upgrade by any other    method will invalidate your     guarantee and could damage your precious computer."
   1 "    A CHEETAH ~SWEET TALKER~    will allow you to easily create synthesised speech. Any word in the English language(and beyond)is available to you. A companionfor just `34.95 inc.VAT and P+P."
   1 "     WHAT?    YOU'RE JOKING!"''"  YOU HAVEN'T UPGRADED TO 48K?" 
   1 "        "
   1  vertical magnification.    
   1  to start this program again,";
   1  to save the screen.";'';" Press 
   1  to return to this menu.";''';" press 
   1  to return to the menu."
   1  to repeat.";';"Press 
   1  to repeat, 
   1  to read again.";
   1  to re-run this review.";';"press 
   1  to quit."
   1  to put current colours,          into cursor position,";''';" press 
   1  to play, 
   1  to move on.":
   1  to move on"
   1  to move cursor,";''';" press 
   1  to m0ve on                  "
   1  to load the next item."
   1  to experiment with messages,";
   1  to alter current values         (use keys 
   1  to add more.";';"Press 
   1  the line No to print at         (0 to 21). A value of 2.25      will print 2 pixels below       line 2.                    
   1  the column No to print        at. (0 to 31). 3+1/8 prints     1 pixel to the right of         column 3.                  
   1  positions
   1  horizontal magnification.  
   1  for next item":
   1  for another game              
   1  for SAVEing instructions,";
   1  alter elevation"
   1  Trench.";
   1  Roger Swift 1982
   1  Quit menu
   1  Monster.";
   1  Escape.";
   1  Can't see a thing?.";
   1  Bronze statue.";
   1  B.C.THORNE     
   1  Adventure help from James Dann.
   1  ....will print this menu now        if you have a printer           connected."
   1  ....increases power";'';" 
   1  ....gives less power";'';" 
   1  ....fires";'';" 
   1  ....escapes from the game";'';" 
   1   to move on"
   1   move left and right";'';" 
   1   for someone new"
   1   for another go"
   1    holds the message.
   1    Press any key to continue    
   1     llcchmvm
   1                        
   1                  
   1